![]() Even with peak performance, it was still possible for skilled Tempest or Afflictor to solo the completely unskilled Hegemony Defense Fleet in early 0.6 era (pre-0.6.5), barely finished before CR decays too much. It is not just no CR, it is also unskilled enemy ships too. In case you do not know, later versions of 0.8 feature level scaling on named bounties, and it is quite possible for them to upgrade faster than you can despite the game thinking you are strong enough to handle them. Now with time shift, they will run out of peak performance sooner than other ships. Without that, they could sometimes survive for a long time, with peak performance to spare. Phase ships did not have time shift at first. On the other hand, without CR, ballistics would probably get their ammo limits back. Of course, with unlimited CR, something like Hyperion can solo everything due to having unlimited time to kill everyone. Of course, you need to survive long enough to afford them in the first place.Īs annoying CR is, the alternative of no CR may be worse if the enemy can kite indefinitely. The easiest counter to that is to load your fleet full of carriers (and put Converted Hangar on everything else that can take it) and saturate the field with fighters - they cannot run from that. I feel your pain, and I have either ranted on this or mocked what I call "cowardly AI" or "Spathi" off-and-on for the past year, which came since 0.8 was released. On top of that, bounty fleets, which are the main source of income/fighting in the end-game, are enormous in terms of numbers and very hard to match in that regard.Īnyway, that's how I see it, this frustrating situation imo is not down to any single mechanic but a result of overcautious AI, too harsh CR and some ship build that abuse it hard like wolfs, medusas, phase ships and the likes. I'm open to being corrected of course, but the game heavily discourages you from having too big a fleet by making supply/fuel exponentially annoying to manage as you acquire more ships, while the CR mechanic heavily encourages you to have a bigger fleet than what you fight so you don't get caught into a losing war of attrition. Yeah, I actually can't see any good reason for this mechanic to be as harsh as it is currently. Preventing players from solo-ing fleets with an OP build ? If someone has fun doing that then why needlessly limit them ? It's not like this is a multiplayer game where everything has to be balanced. Honestly I don't even see what problem it solves. Now, beyond all discussions of realism and whatnot, this is just unfun. Even if you have a better fleet composition than the opponent, that you slowly grind down all his stuff, as long as they possess a critical mass of bodies to throw at you they can simply wait until your fleet disintegrates on its own. This is really something I don't understand, and if the Dev reads this I'd be grateful for an explanation, why on earth was the CR mechanic made this bad ?! Before it would somewhat cripple your ship by the end of a fight, which I thought was fine, but now it might as well be a count-down to the self-destruction of your fleet. Now where the stalling AI leaves the realm of annoyance and becomes truly unplayable is when you take into account the inexplicably harsh CR mechanic. I suppose making the AI ships cautious is intended to increase the challenge, but honestly I feel that if they were much more aggressive and attempted to swarm the player rather than run away from him it would be equally if not more challenging and incredibly more fun to fight against. Phase ships in particular are really infuriating to fight with the current AI behaviour, if you don't have a phase ship of your own to catch them when they decloak it seems like catching the smaller phase ships is essentially a matter of waiting for their CR to run out, because you'll never catch them otherwise. Stalling AI is a behaviour I don't really understand in and of itself, the game is already slow enough that you don't need to add chasing down infinitely kiting ships to the mix. This may be a rant-ish post, but I've been getting extremely frustrated with these two mechanics recently.
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